Thursday, May 7, 2026
Troll Snot Monthly Sneeze #1
Thursday, April 10, 2025
Overflow of Vomit #1
"How would you make your table top game interesting?"
I ask myself this often whenever I try my hand at homebrewing some super cool and awesome game everybody will love, Being the well known game designer I am who makes MILLIONS of my work.
What can I do or include in my game that would make it something different, something GOOB. Generally it seems to just be flavor text considering I dont understand tabletop gaming all that well. Ive played some warhammer fantasy, some mordeheim, random things but nonetheless I havent been playing it well. I've had fun but I feel like I never truly comprehend it for whatever reason.
Does one need to make something completely new and unheard of everytime? Or is it okay to sort of pick up a skeleton and dress it up in some new skin? I feel like the answer to that depends on what you want to do. I started Goremagog as a sort of way to cement anything I make into a world or universe. A way to ground miniature aesthetic or design ethos (maybe the wrong word? Not sure, dont care). Generally I wanted to focus on just goblinoids (Orcs, goblins, trolls, big mouthed monsters non copyright cave dwellers) for goremagog. I found myself wanting to sculpt more humanoid stuff to expand my scope so I came up with a dingy medieval (Never seen that before!) fluid infused skirmish game called Bilebog. I sort of needed to justify the other stuff I was doing that wasnt orcs and goblins to myself with this. Im not sure why but it made me feel better about doing it after creating the skeleton of a game in that aesthetic niche in my mind.
Bile bog, A bog of bile, I generally want to stay away from the "Eww mucky grim grimey woe is me" Medieval crap but theres something really alluring about it. I dont want to make a sludgy wargame, in fact I want to stray far from that as the niche is a dead horse beaten into the mud. As to say that the niche has been filled by a handful of games and I dont want to add another one to the pile, but I will if fate decides its not unique enough to not be lumped into this genre. Im going to try do add some extra sleazy grodiness and unserious violence. Theres a fine line to tow for this between "Cheesy" and "Cool" so hopefully I can pull this off.
The idea to make Bilebog different was the "Bile System". The idea behind this is that each warband would devote itself to one of four bile colors, depending on the unit type chosen for the warband they would recieve a certain amount of "Bile tokens" per round. This in turn would allow the warband access to either their bile colors "Humored Magic" spells or the spells of a different bile type with an increased chance of failure when using the wrong color. Units not inclined to magic may use tokens in "Humored attacks" in order to inflict their bile type onto an enemy warband. The kicker is that each model can only carry a limited number of bile tokens, once tokens have built up past a certain number the afflicted models will recieve negative effects. Currently its just rolling to see if they inflict a wound on themselves but there could be other effects later down the road.
In theory this should make for a swingy game that focuses on bile token usage and attempting to inflict as many bile tokens on the enemy warband in order to gain an advantage by crippling them with "Unbalanced Humors". It sounds cool to me and I havent heard of another tabletop game using something like this but maybe something similar is out there. Im sure this is essentially some sort of overheating mechanic or something. Another issue I ran into when play testing is that bile tokens as physical chits or little markers doesnt work. The board gets filled FAST and its hard to keep track of who made what. Luckily, my good friend Dylan put some work into some little stat cards for your warbands units in order to keep track of this easily and without congesting the board and gameplay.
Apart from this mechanic I think the aesthetic of the book will be somewhat unique. I plan on sculpting most if not all of the art in paper clay myself in order to stand out a bit. Not using the same artist everyone uses, monotony is a curse and Im pretty tired of digital art for the most part and find a severe lack of handmade physical art in things nowadays. Whimsical janky stuff is cool, Ill just do that. Its the best I can do, I like it, maybe you will too.
Monday, January 27, 2025
FOLLOW ME ON
Im probably not gonna make a bluesky or anything.
Most likely Ill stay on instagram or become an esoteric mini maker that can only be contacted through his blog around 20 years down the road when someone wants a single out of production mini and I wont respond to that email for at least 2 months.
I sort of want to talk about what has recently inspired me and what Im doing. I feel like instagram or any image sharing website (Or twitter-esque sites) dont lend themselves to the long form POWER that is The Amateur Blog. So with that being said, Ive just recently slowly drifted away from sculpting goblins, although I will knock out some sculpts I havent finished Im gonna take a break from that. Goblins are GREAT but sometimes we need some change, some breathing room. I need something different.
Ive wanted to sculpt some humands for a while so Ive sculpted a couple of chaos marauder type guys to flex this "Human Design" muscle, theyre still fairly orcish and expressive. Lots of focus on the face. Protruding brows, cheek bones, and large mouths. Something I cant really escape with my work on all fronts. Be it paper clay sculptures, greenstuff sculptures, or drawing things by hand. I suppose this is my style. Large and cartoony.
It doesnt exactly fit in when I compare it to "Oldhammer" or "Middlehammer" stuff. Theres some more fine or detailed sculpting in those models thats often overlooked I think. Between the goof theres a lot of subtle textures that I cant seem to capture. So I find comfort in the large in your face cartoonish nature of expressive faces, giant weapons, and not so realistic ratios of limbs, mid sections, etc etc. I think the biggest driving force of this for me is ever since I was a child I was a huge GWAR fan. The music is pretty good (New gwar booooo) but what really drew me in later in life was the special effects and costume work. Early on it was real chunky and cartoonish, and to a certain degree it still is! A lot of it is a bit more refined since the band has been around the block a couple of times and theyve had time to make more complex design choices and whatnot.
GWAR circa 1986 lots of repurposed football gear,
what looks like paper mache and other cheap materials to make a deranged space barbarian
Scumdogs of the Universe era GWAR around the early 90s. A bit more proffessional looking, foam rubber props, masks, and costumes.
Goremagog cover art comissioned
from @Albucarcass on instagram, worth a follow if you like this. His work is astounding.
Where do you tend to find inspiration? What do you look for?
Sunday, March 3, 2024
Road to making a GOOB part 2
Alright so today well be covering how I get started on making a sculpt. We already went over the process of sketching out or just thinking about an idea, or how I do it anyways.
So for those not savvy to what you generally use for sculpting miniature sculpting seems to have a few bits and bobs that are fairly universal for this hobby.
Thursday, February 29, 2024
Road to making a GOOB part 1
So this will be part one of a long road of making a miniature or set of miniatures. My creative process is my own and this is in no way an endorsement of the way I do things nor a step by step guide how to do things exactly like I would, but merely an explanation and a way to sort of explain what I go through for each warband or sculpt really.
So generally I tend to sculpt blind. I always have a and never have really done it any other way until just recently. What I mean by this is that I would sculpt without a sketch or roughing out the ideas on paper or anything beforehand. I enjoy doing this because it usually ends up with a product that is completely made in the moment.
With that being said my past couple of warband sculpts were all drawn beforehand. for whatever reason I had the mindset that if I put the idea down in paper I would have to limit myself to what that drawing had. It makes no sense but thats just what it felt like. Once I realized that i could change anything I wanted after the fact drawing out ideas became a better way to sort of cement ideas in the moment. A shitty sketch can do wonders for bringing a fleeting idea to life and I tend to doodle randomly. This was the case for my set of "BIG HELMET" goblins.
Tangent aside, for this blogpost Ill show a crappy shitty doodle of a crappy shitty goblin whom will be sculpted based on the sketch. Pictured below is a goblin shaman and his little younglin helper who just carries a cauldron around. Theyre evil, mischievous, green, and happy to deliver misfortune to all.
Wednesday, February 28, 2024
The Goobening
Got bored and decided to start a blog. Im not sure what Ill use this for, more than enough blogs explaining how minis are made and whatnot but maybe Ill do that in step by step posts from armature to epoxy to molding and casting. Maybe I can gather my thoughts here and post updates for warbands and ideas?
We'll see. The current matter right now is GOBLINS. I make a lot of goblins and only goblins really. Im planning on taking some sets to adepticon but well see how that goes I may have shot myself in the foot and ordered too late.
The next set are some dusk goobs with a banner pole. I really think these are the best ones Ive sculpted yet but they are a lot smaller than my usual goblin sculpts. A lot truer to the classic Kev Adam goblin sculpts without being complete copies (I guess?) Just a different experiment in aesthetics and overall form in the way I sculpt. I hope to have these for adepticon but probably not, maybe Ill open a preorder for after.
Troll Snot Monthly Sneeze #1
Alright so weekly posts or updates didnt work. This was a secret goal of mine thats actually unnatainable because Im equal parts incred...
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"How would you make your table top game interesting?" I ask myself this often whenever I try my hand at homebrewing s...
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Im probably not gonna make a bluesky or anything. Most likely Ill stay on instagram or become an esoteric mini maker that can o...
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Alright so today well be covering how I get started on making a sculpt. We already went over the process of sketching out or just thi...









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